What goes into making the style of a game? First we must consider…
- Your audience – will it be liked?
- The capabilities of the team and budget – can we do it?
- The learning objectives of the game – should we do it?
- The technical capability of your platform – will it work?
It needs to be fun/eye-catching/engaging, work well on all devices, and leave the player with an understanding of ice flows and their subtle nuances.
So far, we’re developing a look inspired by the master of low-poly, Tim Reynolds. It’s fast, it’s fun and can provide a visually coherent world in which to set our game. It also makes for some awesome landscapes….
(See https://www.bas.ac.uk/project/bedmap-2/ for details of the data sources)