What do we want? Data!

Large parts of the Antarctic have been surveyed thanks to the huge efforts of Antarctic scientists over the previous few decades… this gives us a great opportunity to use this data to inform our game world and get it into the hands (and minds) of our users and the public.

We’ve been cooking up a workflow that allows us to take large data sets, optimise and stylise them and bring them into Unity where we build them into Ice Flows. This should be perfect for the environment backgrounds and level selection maps…

BEDMAP2 data in Unity

For the curious the workflow goes a bit like this…

Raster GIS data > Geotiff > Photoshop > 3DSMax > Unity

(See https://www.bas.ac.uk/project/bedmap-2/ for details of the data sources)

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